Tuesday, March 29, 2011

Coming Of Age [Movie]

Slogans

"Small Experiences Make You Small.
Big Experiences Make You Big."

"Everyone Needs To Have A Coming Of Age."

"Without A True Coming of Age,
You Never Begin To Truly Tap Your Potential."

Story Idea

The protagonist is a teenager of modern times where coming of age means being able to drive, drink, and go to bars.

Naturally none of this gives the protagonist any real sense of self.

The protagonist's disdain for their life comes to a head and they embark on their own coming of age quest.

Other Characters

There are other characters in the film.

Some of them go on their own Coming of Age journeys and some do not.

Homecomings and Reunions

The film's most poignant moments are when the characters meet each other in several year intervals.

The characters who have had Coming of Age experiences have grown in accordance with the intensity of their experiences.

The differences are highlighted in the characters
  • Poise : the way they carry themselves, so different from when they were younger
  • Perceptiveness : the depth of their understanding, their maturity, their scope
  • Talents : skills and abilities they have picked up on their journey
The Mentor : The Catalyst

The movie wants to teach its audience.

It`s often not easy to push oneself into the frightening world of the unknown.

Perhaps some of the characters can have Mentor figures.
Mentors who point out to them that their current path takes them down towards a life of mediocrity and meaninglessness.
Mentors who show the protagonists possibilities for growth and wonder they hadn`t before considered.

Perhaps some of the protagonists become Mentors in their turn.

Nobody Gets Left Behind

It would be good for this to be a Humanist movie and not one falling on the old stereotype of the "winners" and the "losers".

Some of the protagonists have their Coming of Age earlier than others, but, eventually, all the characters have experiences of some sort which make them grow into the mature, self-actualized form of themselves.

Wednesday, March 16, 2011

Group Adventure Game - A Bond Making Phenomenon

The purpose of the game is to have people working together on a problem mutually.
Individual talents are essential, but it is the cooperation of the group which makes the game's outcome a successful one.

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Game Inspirations

  • Phoenix Wright (Nintendo DS)
  • 999 (Nintendo DS)

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Game Type

The game incorporates cooperation and yet competition.
The game inspires planning and yet at the same time lightning fast reactions are also needed.

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The Game's Core Elements

  1. Story


Story

It is essential for each game to have a story.
Something complex and human with characters and situations which the players imprint on.

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The Court

[This is the only game I have worked out in my mind at the moment]

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Quick Game Version

For when you don't have a lot of time to play a game, but you want the challenge.

The group is offered a short story or briefing.